



Workshop Structure & Program Outline
- 6+ Hours of Hands on Training Session by Jack Sapienza & Matilde
- Professional Workflow and Deep Insights into Building a Synthesizer, Synth Design, Modulation & Final Project
- Certificate of Completion
- Interactive Q+A session
1. Building a Synthesizer – Intensive Workshop (Max MSP)
(6 Hours | 3 Hours Morning + Break + 3 Hours Afternoon)
Introduction to Max MSP & Visual Programming (interface, objects, signal vs message flow)
Fundamentals of Digital Audio (frequency, amplitude, phase, signal concepts)
Core sound objects: cycle~, phasor~, noise~, dac~
Building a basic oscillator
2. Synth Design, Modulation & Final Project
Creating a playable synthesizer (MIDI input, ADSR envelopes, amplitude control)
Modulation techniques (LFO, FM, AM, signal routing)
Patch structuring (subpatches, modular workflow, optimization)
UI design in Presentation Mode
Final hands-on project: build your own custom synthesizer
During the workshop, we will cover:
Digital sound logic
Synthesis strategies
Modular structure
MIDI and external control
Workflow for live performance
The goal is to provide a solid foundation for using Max MSP as a creative tool for performance, sound design, and interactive systems.
About your mentor:
Jack Sapienza (Italy)
Jack Sapienza is an artist, music producer, and the founder of RKH Studio. His practice operates at the intersection of electronic music, generative sound systems, and audiovisual performance, with a strong focus on real-time interaction and live composition. He develops custom tools for sound synthesis and performative control, exploring the balance between algorithmic processes and human intervention. Within Gosse Ipotesis, he leads the artistic direction of the project, shaping its conceptual framework, sonic identity, and performative structure.
Matilde (Italy)
Matilde is an artist, programmer, and mathematician, and a member of RKH Studio. His practice is centered on programming, signal analysis, and the design of generative algorithms for audiovisual performance. He works on the technical development of complex systems that enable real-time interaction between sound and image. In Gosse Ipotesis, he oversees the system architecture and technical integration, ensuring coherence, stability, and responsiveness across the project’s audiovisual components.

